Hipster — stylised character design study.
A stylised character I sculpted in ZBrush in 2015 — exaggerated proportions, strong personality, clean silhouette. I rendered front and side views with and without glasses to show how one accessory shifts the entire read.
- ZBrush stylized character
- Animation-adjacent design
- 2015
Shape as character
I pushed proportions past realism to build a figure that reads as a type rather than an individual. Every form choice reinforces the same direction — the exaggeration had to feel controlled, not arbitrary.
Glasses on, glasses off
The with-and-without-glasses versions show how a single accessory changes silhouette and personality read. For animation-adjacent design, that kind of clarity from multiple views matters as much as surface detail.
Primary forms first
I prioritised clean primary forms over surface detail — the right approach when rig readability and silhouette matter more than pore-level sculpting.
Project gallery
More views, clay renders and material passes.