Skip to main content
Game Characters

Hipster — stylised character design study.

A stylised character I sculpted in ZBrush in 2015 — exaggerated proportions, strong personality, clean silhouette. I rendered front and side views with and without glasses to show how one accessory shifts the entire read.

Stylized Hipster character sculpt in front view by Anna Schmelzer
Project highlights
  • ZBrush stylized character
  • Animation-adjacent design
  • 2015
01

Shape as character

I pushed proportions past realism to build a figure that reads as a type rather than an individual. Every form choice reinforces the same direction — the exaggeration had to feel controlled, not arbitrary.

02

Glasses on, glasses off

The with-and-without-glasses versions show how a single accessory changes silhouette and personality read. For animation-adjacent design, that kind of clarity from multiple views matters as much as surface detail.

03

Primary forms first

I prioritised clean primary forms over surface detail — the right approach when rig readability and silhouette matter more than pore-level sculpting.

Commission

Want something in this direction?

Then write to me. What it is, who it is for, and when you need it — that is all I need to start.